Three new maps were revealed during IGN's visit: Epitaph, Shrine and Last Resort. Epitaph, a gothic Forerunner structure in the shape of a temple, is designed for close-quarters combat, shoving Spartans into thin, dimly-lit corridors. Two man-cannons on opposite ends of the cathedral propel players across the map toward an energy sword hovering on a gravity lift in the arena's center.
Last Resort is a re-imagining of the Halo 2 standby Zanzibar. Additions include a second fortress entrance for vehicles that is blocked by a cement wall which can be unlocked with its own control panel inside the structure. The walkways extending in the air have become more complex and are lined with broken guardrails.
Finally, Shrine is a barren desert peppered with aging Forerunner structures. The largest map to date, Shrine is the length of Valhalla, but four times its width. A variety of special effects (heatwaves, sand dust and shadows) make the visual upgrades from the previous game significantly more noticeable.
A new vehicle with Brute roots rolled onto the scene. The Brute Chopper is part Harley and another part Forerunner hovercraft, boosting across maps with a battering ram for a front wheel. Other arsenal capabilities include twin-mounted cannons that shoot ammunition resembling the Brute Spiker guns.
A new piece of equipment called the Jammer disrupts everyone's radar upon deployment. Red dots of activity will sporadically appear and leave lingering effects for those in its vicinity when it detonates.